

Follow all specific content restrictions.No off-topic or low-effort content or comments.No personal attacks, witch hunts, bigotry, or inflammatory language.No content primarily for humor or entertainment.Questions likely to generate discussion.The Legend of Heroes: Trails from Zero and Ys IX: Monstrum Nox Peter Durante Yurukill: The Calumniation Games Homura Kawamoto Want to schedule an AMA with us? Read our guidelines for more information! To see previous AMAs, click here. New to reddit? Click here! Subreddit Calendar Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers.įor examples of quality discussion posts we'd like to see in our subreddit, please review this page.įor an in-depth explanation of our rules, please review our rules page. The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions.

If you're looking for "lighter" gaming-related entertainment, try /r/gaming! Please look over our rules and FAQ before posting. Longest appears to have been the inspiration for Halo 3's level Narrows.īrowse more images in this article's gallery page./r/Games is for informative and interesting gaming content and discussions.Many of the multiplayer map developers despised the ladders in the level due to the lack of a climbing animation.The general design of Longest appears to be based on the levels 343 Guilty Spark and The Library.This also works better if you have a teammate to guard you. Another tactic would be to hide in one of the holes with a shotgun and a sniper (with or without playing the gametype) and snipe unsuspecting players that are in your sight.A good tactic is to hide in the holes on ground floor with a shotgun, usually with a teammate to cover your back, but this trick does not work because people tend to jump before passing the hole on ground floor.Watch out for players jumping through the holes in the walls and crossing corridors. Try standing at the back of the map with your Pistol, zoomed in and looking down the corridors. While standing at opposing ends of the hall, a player can get nearly every angle of the map.

